RnD sketchbook by Matteo
thank you to Varomix for this space... I'm relative new in Houdini and in this time I'm working a lot on decostruction, PyroFX and much more. I have a bit question and for this I open one topic for do all in one time (and I have in WIP because I want take all information for create more rnd and test).
- How can I use the matte for capture only the light on it?
- What the best way for create the explosion of RBD? (use the rbd object or another way)?
Thank you for now
thank you for your message and for the video on youtube 😉
so... I try to create one mantra node with all light and with the pass like emission and direct (for separate the all light like sky, enviroment, etc...) but I don't want the effect of plane on my alpha so I try to do this:
create a grid->assigned the mantra surface shader->on render tab (geom node) I check the matte shading and no works like I think.
I want catch the effects of my geo light on the plane, but I want my plane has not effects on alpha.
I attached some images maybe help more you
this is my quickly test now I think maybe the is so fast, there is a good way for retime the cache?
I continued on more update I try to render and find a good solution on my system, for now I have a very "big question" on glass.
I have a curve glass on the surface and I apply a preset from material shader, but I want know if a good solution or not because I have 2 glass like this
I attached the image of my model
So there is a good tips or way for rendering it better?