UE4: Create a UMG Gamepad Menu
All questions related go here, thank you
thank you, glad you liked the video
You DON'T need this method, this is to workaround the limitation that buttons have for images with the gamepad, you just need to use standard UMG buttons, maybe make them transparent and add the text with shadow, UMG has a shadow property for text.
This been said, that shadow is flat, not soft, if you want a SOFT shadow, I recommend you use the technique in the video and make the text as you'll like it to be in something like photoshop, unless you find a was to blur the shadow un UMG of fake it.
Let me know how it goes.
I haven't done it like this but it should work with different vertical boxes, you just might need to change the focus when you press left or right to switch between the vboxes
I never have 2 vertical box at the same time. my settings button is set to toggle visibility between the first and the second vertical box (In the second vertical box I have an other button that do the same. I know that I need to change the focus, but I don't really know how to do it. Also I need to specify to the widget that when the first vertical box is visible, activate only those buttons, and when the second vertical box is visible, deactivate the the first vertical box buttons and activate the second ones.
Sorry for the repost, the first message went wrong...